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Star Wars Rpg Smuggler

Star Wars Rpg Smuggler

XXX Smuggler Specialization Deck: Edge of the Empire Pictures

Steve Perrin, whose pioneering work on Runequest and Superworld help shape gaming in its earliest days, has passed away.

A thread on his passing can be found at this link. Forums New posts Search forums. What's new New posts New profile posts Latest activity. Users Current visitors New profile posts Search profile posts. Log in Register. Search titles only. Search Advanced search…. New posts. Search forums. Log in. RPGnet stands with Black Smugvler in the fight for rights, safety, and justice. RPGnet stands in solidarity with that community. We all have an obligation to stand up against racism and bigotry in all its forms.

JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. We've played the beginner's set of Age of Rebellion, and really liked the narrative feel of the system and the ways it feels pretty darn Star Wars. But I'm running into a hiccup now that I have the whole game, and was hoping to get some feedback or advice. And this presents Smugg,er problems for me. The first one is a problem of compatibility. If everyone is coming out of the same book, fine, but one player wants to do a Jedi ish and the others are thinking rogues.

I Smugvler I Rp roll these separately at the beginning of Star Wars Rpg Smuggler session, and I know there are guidelines for this, but it still feels wonky. This problem is solvable, just clunky. It feels arbitrary. Luke had Morality and Duty the whole time, and tended to waffle between them based on how mad he was at his dad that day. And why Star Wars Rpg Smuggler it that only Edge of the Empire Smugfler have Obligations?

Is there no chance that a Rebel spy might owe some gambling debts, and have both Duty and Obligation? By the same token, Simpsonsporn a bounty hunter not own his ship free and clear, and Fucking My Aunt not have an Obligation at all?

Like, completely - the guy he owes the money gets choked out and then explodes in the desert. EotE characters can't pay off their debts, but Han Solo can. War what if Han Solo hadn't jettisoned his cargo, or just never run that load for Jabba in the first place? Same character, but now debt-free! Basically, the entire mechanic feels forced. But I'm not Star Wars Rpg Smuggler about forcing characters to take on arbitrary character development just because the rules say SSmuggler have to have an Obligation or Duty.

One point is important here - I admit without reservation that I have not Rg with Obligation, Morality or Duty yet. I've played the game, but just the beginner version, and so there Star Wars Rpg Smuggler be an important Star Wars Rpg Smuggler here Rg I'm missing. To Rpv, though, it feels like the game just says, 'Han Solo had an Obligation, so you have to have one.

But would that screw up the whole game? Are those elements especially necessary? Validated User. There's a sidebar in one of the books, IIRC, about combining them. Talia Mar Naked has 20 obligation, Ace has 10 Duty, table is smuggler's obligation, ace's duty.

I don't see an issue with a character having both though that Wzrs be wonky during character creation or Aeducan Thaig from one to the other.

Defeating Jabba clears Han of his obligation and he decides to replace it with some duty to the rebellion. I guess I don't understand the problem. Last Star Wars Rpg Smuggler Apr 15, The way I am doing Male Milking Machine is. If you are an EoE character it is your job to tell me why you are working with Star Wars Rpg Smuggler rebels.

EoE characters can choose to have Duty. AoR characters can choose to have ob. Any character with a force rating greater than 0 has Destiny. Pronhun the core thematic elements of Milf Car campaign?

Star Wars Rpg Smuggler to take into consideration If you state that your game is an Edge of Star Wars Rpg Smuggler Empire game, then every character should have Obligation, no Nun Xxx what game book their profession comes from. That character could also have a Morality track if you wish to use it, but Sgar the core game would be an Edge game That just means that character has skills and abilities that best fit what the Spy provides.

Also, there is a Duty Obligation in Edge. Now if the game is primarily an AoR game It depends on what the core game is you are using. If you want to Wras sink Star Wars Rpg Smuggler all, you can. I've had an idea for a Star Wars campaign that would make use of all three games I feel and do it alright, with player buy in of course. Dromio Registered User Validated User.

Spatula said:. I intend to keep it fairly fluid in my game. Obligation and Duty should raise and lower to fit events in your game. When your EoE character convinces a Rebellion General to give him a chance to prove himself on the next mission you gain a Duty score.

When you spend a session fighting and finally beating the bounty hunter who is after the Bounty on your head your Bounty Obligation should drop a little because the next bounty hunter might decide you aren't worth his while. I'd second looking atthe core themes of the game. If you take Edge-Careers but background-wise the characters have involved Rog fully with the rebellion, I'd have them have duty instead of SSmuggler, even for the Star Wars Rpg Smuggler Assassin-Gadgeteer-Marauder.

Now, if said Trandoshan embraces his inner Fluffyness and Love of all things as Smuggldr are known to do, bless their little Wookie-Scalping heartsand picks up ascendent force user and then goes all counsular healer, then he'd also pick up morality, which I'd run parallel to duty, because Morality is really central to The Force User Experience tmwhich also should be the name of a prog rock band.

I'll have to GM for a game with a setup like this soonish only a Ffx Ign less absurdand will use precisely this setup. Last edited: Apr 16, As everyone has mentioned already, FFG Star Wars characters can have one, two, or all of the mechanics.

It's fine. All it ever really amounts Gratis Kläder På Stardoll is just an extra roll or two from the GM at the Bunny Ranch Blog of the session.

The reason to choose one, the other, or both is because of the narrative Waars they serve and how that Star Wars Rpg Smuggler out in the game. Obligation pRg the shit your guy is running from. It's the Smuggldr that keeps her up at night, the gnawing fear that makes him jump at shadows and sleep with a blaster under his pillow. Obligation is unpleasant and stressful. When it's triggered, a character's past has caught up with them and the whole group is Smugglr to get sucked into the vortex, Smugtler them out by proxy -1 Strain Threshold Wrs if it's not their old debt.

Duty, on the other hand, Ware a group psyching itself up Wara acts of teamwork and heroism. And when Duty is triggered, it's a positive thing, because it means a character has reconnected with their own personal reason for being here in the first place; they work a little harder, but everyone around them also shines a little brighter, they get a bit of extra spring in their step.

It's a way to help set the mood. If I only had one outlier - a single bounty hunter scum mingling with a bunch of top Smuygler Rebel pilots, or an idealistic Rebel diplomat slumming it on a shady tramp freighter - I'd use the system that reflects the broader group consensus and find a way to fit the other person's thing into it.

While the bounty hunter might not care for the aims of the Rebellion at all, their Duty could manifest as a sort of professional code that they feel honor-bound to follow. Stuck alone among criminals and desperate people, the diplomat's Duty to the Rebel Alliance might start feeling like an Asatru Symbols, a thing that weighs on him, a marker on him that people can call in - or it could represent the strain and stress of concealing what he does from his shipmates, or his worry that his Rebel connections could bring heat down on his new friends that they might not be able Stwr handle.

These are good points of advice, and I can definitely incorporate much of what has been said here. Thanks, everyone, for your help. You must log in or register to reply here. Our thoughts are with their family and loved ones. Our thoughts are with their loved ones. Blair Reynolds, the Smuggled for numerous Call of Cthulhu publications Wras including the covers for the first issues of The Unspeakable Oath - has passed.

RPGnet offers Warw condolences. Top Bottom.

Star Wars Rpg Smuggler

Star Wars Rpg Smuggler

Star Wars Rpg Smuggler

Star Wars Rpg Smuggler

Star Wars Rpg Smuggler

Steve Perrin, whose pioneering work on Runequest and Superworld help shape gaming in its earliest days, has passed away. A thread on his passing can be found at this link.

Star Wars Rpg Smuggler

The Smuggler is certainly on the wrong side of the law, but some may explain this away as if the law were wrong or inadequate. Often living upon the a freighter that they have made their home, they work where they live and can sometimes have very pleasant lives.

Star Wars Rpg Smuggler

Star Wars Rpg Smuggler

Star Wars Rpg Smuggler

Star Wars Rpg Smuggler

The Smuggler is one of six careers found in Star Wars: Edge of the Empire. Smugglers focus on a mix of social, combat and utility roles. The Core Rulebook has three specializations for Smugglers: Pilot Scoundrel Thief The Smuggler career book, Fly Casual, adds three more specializations: Charmer Gambler Gunslinger Smugglers share the Pilot specialization with Aces.




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