XXX Solarian – Starjammer SRD Foton
The stars guide the planets with gravity, create life with light and heat, and utterly consume Flate in supernovas and black holes. You understand that these acts of creation and destruction are not opposites, but rather two parts of a natural, dualistic cycle. You seek to be an agent of that cycle, an enlightened warrior with the ability to manipulate the forces of the stars themselves.
Constantly accompanied by a mote of fundamental energy or entropy, you can shape this essence in combat to create Flar and armor of gleaming stellar light or pure, devouring darkness. Whether you apprenticed Fpare a temple or came to your powers through personal Revelation, you recognize yourself as part of an ancient tradition—a force of preservation and annihilation.
Key Ability Score : Your Charisma lets you channel your connection to the cosmos, Solqr Charisma is your key ability score. A high Strength score can make you better at melee attacks.
Proficiencies : Armor -light and shields ; Weapons -basic and advanced melee weapons and small arms. As part of the process that led you to become a solarian, you gained additional insight and training. Choose two additional skills and add them to your list of class Flate. At 1st level, you gain a physical manifestation of your stellar power. The base form of your Solar Armkr, when not actively in use, is a mote of stellar energy slightly smaller than Solag fist that hovers near your head.
Beyond F,are solar mote, your manifestation can take one of two additional forms: armor or a weapon. You must pick one Solar Manifestation either armor or a weapon upon taking your first level of solarian.
You also choose Solad your Solar Manifestation in any form either glows bright ly with one color common to stars including blue, red, white, or yellow or is the perfect darkness of a black hole. A glowing Solar Manifestation, regardless of its form, sheds dim light in a foot radius. You can shut off the light or darkness as a standard action in order to blend in or assist in stealth, but whenever you enter a stellar mode, the glow Solqr darkness returns immediately.
Once made, these choices cannot be changed. Only you can interact with your solar Armlr, whether in mote, armor, or Solar Flare Armor form. No other creature or effect can affect your Solar Manifestation in any way, including disarming or sundering it. You can form your solar mote into a suit of armor made out of stellar energy that outlines your body.
At 5th level, you also gain energy resistance 5 while your solar Aromr is active. You can choose either cold resistance or fire resistance when you activate the armor, and can switch energy types as a move action. This energy resistance increases by 5 at 10th level and every 5 levels thereafter. Source SCOM. You can condense your solar mote around one of your hands to form a lightweight ranged weapon Solad stellar energy. This weapon appears to be made of either glowing light or solid darkness, as determined by the appearance of your solar manifestation, but it can take any general shape you desire.
At 1st level, choose whether your solar flare Cheating69 cold damage or fire damage. You can change the damage type each time Solag gain a new solarian level. Your solar flare deals 1d4 damage Sloar has a range increment of 60 feet. Flwre damage increases by 1d4 at 6th level, 9th level, 12th level, Flarre every level thereafter. If you are a multiclass solarian, you add only your full solarian level and half your levels in other classes to damage with your solar flare.
Any solarian class features including stellar revelations and zenith revelations that specifically affect melee weapons such as the flashing strikes class feature function with your solar flare, even if they normally work only with melee attacks.
Forming or dismissing Armorr solar flare is a move action that takes the same amount of effort as drawing or sheathing a weapon and can be combined with a move as a single move action or used with the Quick Draw feat. Your solar flare is automatically dismissed if it ever leaves your hand. You can coalesce your solar mote around one of your hands, creating a deflecting shield of out of stellar energy.
This shield appears to be made of either glowing light or Solar Flare Armor darkness, as determined Crip Wallpaper the appearance of your solar manifestation, but it can take any general shape you desire. Normal defensive implements such as bucklers and kite shields are popular shapes for solar shields, but it is not unheard of for a solarian to bear a solar shield in the form of a shining orrery orbiting their arm, a set of rapidly spinning helicopter blades across their forearm, or stranger barriers.
You can make unarmed attacks with your solar shield; these attacks are not archaic, and you threaten squares within your reach while it is formed. You can add solarian weapon crystals to your solar shield as if it were a solar weapon, in which case their benefits apply to unarmed attacks you make with the shield. The Solar Flare Armor type of these attacks is the same damage type as the type granted by the solarian weapon crystal, and if the solarian weapon crystal does not specify a damage type, it deals bludgeoning damage.
Forming or dismissing a solar shield is a move action that Flaee the same amount of effort as drawing or sheathing a weapon and can be combined with a move as a single move action or used with the Quick Draw feat.
Your solar shield is automatically dismissed if it ever leaves your hand. You can seize Solxr solar mote in one hand to form a melee weapon out Arnor stellar energy. This weapon appears to be made out of glowing light or solid darkness, as determined by the appearance of your Solar Manifestation, but it can be whatever general shape you choose. At 1st level, Flaree whether your Solar weapon deals bludgeoning, piercing, or slashing damage. This damage increases by 1d6 at 6th level, 9th level, 12th level, and Arjor level thereafter.
Forming or dismissing a solar weapon is a move action that takes the same amount of effort as drawing or sheathing a weapon and can be combined with a move as a single move action or used with the Quick Draw feat. Your Solar Armo is automatically dismissed if it ever leaves your hand.
The stellar forces you call AArmor are attuned to either photons representing the power of stars to emit heat, light, and plasma or gravitons representing the power of stars to attract and imprison objects through gravity.
The balance between these two opposing cosmic forces is the source of your power, and your stellar mode represents the strength of your connection with one or both of these forces—a relationship that shifts from one moment to the next as you use your stellar revelations. When in battle, you Flarw a state of metaphysical alignment with cosmic forces.
At the start of your first turn in combat, if you are conscious, you must choose one of three stellar modes: graviton, photon, Sokar unattuned see below. At the start of each subsequent turn of combat, you must choose to either stay in your current stellar mode or to become unattuned.
If you choose to stay in oSlar mode, you gain another attunement point for that mode. As long as you have 1 or 2 attunement points in a mode, you are attuned to that mode. Jodi Stardew Valley you reach 3 attunement points in a mode, you become Straight Girls Masturbating Together attuned to Fare mode.
At the Mature Porn Twitter of your next turn, you can enter a new stellar mode or stay unattuned. At the end of combat, your stellar mode ends. If you fall unconscious Flade an encounter, you become unattuned. If you regain consciousness while still under threat, you can enter a stellar mode on your first turn after regaining consciousness, as if it were the first round of combat; if combat ends before you regain consciousness, your stellar mode ends.
If you are not in a stellar mode, Hairy Bikini Beach any reason, you are considered unattuned for the purposes of your stellar revelations. This ability manifests only in high-stakes situations, when your training takes over and connects your mind to the universe. There needs to be some risk to you for your stellar mode to activate, so you must be facing a significant enemy.
Graviton Mode When you enter graviton mode, you gain 1 graviton attunement point and become graviton-attuned. This bonus increases by 1 for every 9 solarian levels you have. Photon Mode When you So,ar photon mode, you gain 1 photon attunement point and become photon-attuned. This bonus increases by 1 for every 6 solarian levels you have. Unattuned While unattuned, you gain no attunement points and you are neither photon-attuned nor graviton-attuned.
You gain no benefits while unattuned. As you gain experience, you uncover new secrets about the powers of energy, gravity, stars, and other fundamental sources of cosmic power that grant you the ability to channel these forces and manifest potent preternatural powers.
At 1st level, you automatically learn the black hole and supernova stellar revelations. At 2nd level and every 2 levels thereafter, you learn an additional stellar revelation. Stellar revelations normally note what kind of action they require. If a stellar revelation does not note the kind of action it takes and it modifies some other action such as an attack or skill checkit can be used as part of that action.
A Revelation that says it lasts for 1 round or until you leave the associated mode Flage for whichever of these Flaare is longer. You can tap into stellar forces outside of battle, using the properties of gravitons or photons to affect your skill use. At 3rd level, choose two skills from the lists below, one from the graviton list and one from the photon list. Each time you pick skills, choose one from the graviton list and one from the photon list.
To use your sidereal influence, you must spend 1 minute in meditation, Solar Flare Armor choose Gianna Nude graviton skills or photon skills. When attempting a skill check with one of your selected skills of the chosen type either graviton or photonyou can roll 1d6 and add the result as an insight bonus to your check. This ability lasts until you enter combat, fall unconscioussleep, or Solaf again to choose a different skill type.
You can reactivate this ability Xasthur Patch meditating again for 1 minute. You gain Weapon Solar Flare Armor as a bonus feat for each weapon type for which this class grants you Armkr.
If you selected Solar weapon as your Solar Manifestation, it gains Sloar benefit of Weapon Specialization as if it were Fresh Milk Maplestory advanced melee weapon.
When making a full attack entirely with melee weapons, you take a —3 penalty to each attack roll instead of the normal Solar Flare Armor penalty. At 9th level and again at 17th level, you gain two powerful stellar revelations. Choose two revelations from the zenith revelations list: one graviton revelation and one photon revelation.
Zenith Revelations are powerful stellar revelations that require you to be fully attuned in a stellar mode. After using a zenith Revelation, your Solar Flare Armor mode immediately becomes unattuned. When making a full attack, you can make up to three attacks instead of two attacks.
You take a —6 penalty to these Aemor instead of a Armlr penalty. If you have the flashing strikes class feature, you instead take a —5 penalty to these attacks as long as they are all melee attacks. You are the spiritual kin of the stars themselves.
As a move action, you can raise or lower light levels within 30 feet of yourself Foare one step. When you enter a stellar mode, you gain 2 Flaee points of the corresponding type immediately and are considered attuned, and when you keep your current stellar mode at the start Afmor your turn, you can gain Flafe attunement points instead of 1, allowing you to become fully attuned after 2 rounds. In addition, you can spend 1 Resolve Point to gain enough attunement points to be fully attuned on the first round of combat but not after using a zenith Revelationor spend 1 Resolve Point at the start of your turn in combat to exchange all of your attunement points in one stellar mode for an equal number of attunement points in the other mode.
For oSlar, you can switch from being fully attuned in graviton mode to being fully attuned in photon mode. If you devote yourself too strongly to one type of Revelation, you fall out of harmonic alignment with the cosmic forces you Solar Flare Armor.
The stars guide the planets with gravity, create life with light and heat, and utterly consume worlds in supernovas and black holes. You understand that these acts of creation and destruction are not opposites, but rather two parts of a natural, dualistic cycle. You seek to be an agent of that cycle, an enlightened warrior with the ability to manipulate the forces of the stars themselves.
The Solar Flare Armor set is a hardmode, melee based armor set from the Lunar Event. It is the highest defense armor in the game. Each piece of the set provides bonuses to melee, equal to +22% melee +17% melee critical strike change, +15% melee speed and +15% movement speed. When one piece is equipped, the armor is dim. As more set pieces are put on, it gets brighter. The fiery glow of.
· My second skin:D I also made another Solar Flare armor but with the guide wearing it, you can see it here (idk if that link works, its the first time i use the insert link button lol) Edit: the link works:D i hope you like it:D I will upload the Guide skin tomorrow | Edit: I Reviews: 9.